VBCSTNEBF162PS

Load BF16 Element and Convert to FP32 Element With Broadcast

stableVMJITAOTinstruction

Encodings

OpcodeInstructionOp/En64-bitCompat/LegacyDescription
VEX.128.F3.0F38.W0 B1!(11):rrr:bbb VBCSTNEBF162PS xmm1, m16AValidValidLoad one BF16 floating-point element from CONVERT m16, convert to FP32 and store result in xmm1.
VEX.256.F3.0F38.W0 B1!(11):rrr:bbb VBCSTNEBF162PS ymm1, m16AValidValidLoad one BF16 floating-point element from CONVERT m16, convert to FP32 and store result in ymm1.

Operand encoding

Each mode is a value of the Op/En column above. It says which field of the encoded instruction carries each operand, in the order they are written, and whether the instruction reads it, writes it or both.

A

  1. modrm.reg escrituraModRM byte, reg field (bits 5-3)
  2. modrm.rm lecturaModRM byte, r/m field (bits 2-0); with the SIB byte and the displacement when the mod field asks for them

Measured cost

Loading measurements from arch-data...

Description

This instruction loads one BF16 element from memory, converts it to FP32, and broadcasts it to a SIMD register.

This instruction does not generate floating-point exceptions and does not consult or update MXCSR.

Since any BF16 number can be represented in FP32, the conversion result is exact and no rounding is needed.

Operation

VBCSTNEBF162PS dest, src (VEX encoded version)
VL = (128, 256)
KL = VL/32

FOR i in range(0, KL):
    tmp.dword[i].word[0] = src.word[0] // reads 16b from memory

FOR i in range(0, KL):
    dest.dword[i] = make_fp32(TMP.dword[i].word[0])

DEST[MAXVL-1:VL] := 0

Flags affected

None.

Intel C/C++ compiler intrinsics

VBCSTNEBF162PS __m128 _mm_bcstnebf16_ps (const __bf16* __A);
VBCSTNEBF162PS __m256 _mm256_bcstnebf16_ps (const __bf16* __A);

SIMD Floating-Point Exceptions

None.

Other Exceptions

See Table 2-22, "Type 5 Class Exception Conditions."

Sources